

Highlights
View Details- Listen to the category and letter, race to call out a word that fits, then hit the button
- Recommended for children ages seven and up
- Helps build critical thinking, social skills, and vocabulary
Educational Insights Wordgency Game (2829)
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Think fast, speak faster. Listen to the category and letter, race to call out a word that fits, then hit the Wordgency button. This Educational Insights game features two cooperative and competitive game modes, 200 audio prompts, and flashing light that keep players on their toes.
- Listen to the category and letter, race to call out a word that fits, then hit the button
- Recommended for children ages seven and up
- Helps build critical thinking, social skills, and vocabulary
- Requires three AAA batteries (not included)
- Features two cooperative and competitive game modes, 200 audio prompts, and flashing lights that keep players on their toes
- Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyond—they're classroom must-haves!
Manufacturer # | 2829 |
Age Range | 7 years and up |
Brand Name | Educational Insights |
Education Subject Matter | Entertainment |
Educational & Stem Toy Type | Other |
Number of Educational & Stem Toys Per Pack | 1 |
Power Source | Battery-powered |
Product Type | Word game |
Stem Education | Supports STEM Learning |
Stem.org Authenticated | No |
School Grade | Elementary |
Selling Quantity | 1 |
Selling Quantity (uom) | Each |
Series or Collection | Wordgency |
True Color | Multicolor |
Details
Think fast, speak faster. Listen to the category and letter, race to call out a word that fits, then hit the Wordgency button. This Educational Insights game features two cooperative and competitive game modes, 200 audio prompts, and flashing light that keep players on their toes.
- Listen to the category and letter, race to call out a word that fits, then hit the button
- Recommended for children ages seven and up
- Helps build critical thinking, social skills, and vocabulary
- Requires three AAA batteries (not included)
- Features two cooperative and competitive game modes, 200 audio prompts, and flashing lights that keep players on their toes
- Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyond—they're classroom must-haves!
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