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  • Conduct probability experiments, collect data and learn about ratios. Children will be fascinated by the randomness of the spinner!
  • Suggested age: 6-13 years
  • Design your own games. Create a simple yes/no spinner or segment the spinner into numbers or colors for use in a game... they are a useful, flexible learning tool.

Learning Advantage Blank Spinners, 10 Per Set, 3 Sets (CTU7351-3)

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Teachers create their own specialty spinners for games or probability activities. 4" square plastic with a free-spinning, arrow spinner. Each set includes 10 spinners. Sold as 3 sets for a total of 30 spinners.
  • Conduct probability experiments, collect data and learn about ratios. Children will be fascinated by the randomness of the spinner!
  • Suggested age: 6-13 years
  • Design your own games. Create a simple yes/no spinner or segment the spinner into numbers or colors for use in a game... they are a useful, flexible learning tool.
  • Bundle contains: 30 Spinners
  • Materials: Plastic
  • Encourage student participation. Students can spin to take turns answering questions, reading out loud or performing classroom duties.
  • Use wet-erase or permanent markers to divide, label and customize.
Manufacturer # CTU73513
Age Range 6-13 years
Brand Name Learning Advantage
Education Subject Matter Math
Educational & Stem Toy Type Other
Height in Inches 3.00
Length in Inches 5.00
Material of Item Plastic
Number of Educational & Stem Toys Per Pack 30
Package Contents 30 Spinners
Product Type Math - Probability
Stem Education STEM
School Grade Multi-Grade
Selling Quantity 3
Selling Quantity (uom) Bundle
True Color White, Black
Weight (lbs.) 0.60
Width in Inches 7.00
Details
Teachers create their own specialty spinners for games or probability activities. 4" square plastic with a free-spinning, arrow spinner. Each set includes 10 spinners. Sold as 3 sets for a total of 30 spinners.
  • Conduct probability experiments, collect data and learn about ratios. Children will be fascinated by the randomness of the spinner!
  • Suggested age: 6-13 years
  • Design your own games. Create a simple yes/no spinner or segment the spinner into numbers or colors for use in a game... they are a useful, flexible learning tool.
  • Bundle contains: 30 Spinners
  • Materials: Plastic
  • Encourage student participation. Students can spin to take turns answering questions, reading out loud or performing classroom duties.
  • Use wet-erase or permanent markers to divide, label and customize.
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